Gallery of other 3D works
Over the course of my years studying architecture at ENSA-V and landscape design at ENSP-V, I chose to make 3D modeling and rendering somewhat of a specialty. This has continued since with my work on CinQ and a handful of personal projects. More Architectural projects, including 3D work, are available on the projects page.
This page contains a variety of 3D images and projects I have worked on using 3DS Max, V-Ray, Unity3D, and more recently Blender. I have chosen to present these in an order that felt natural and cohesive, rather than in a chronological or hierarchical order.
Park Project
These renders are part of a larger landscape design project I worked on while studying at ENS-P; during which I reused some of the work I did on BASELAND, but with higher fidelity lighting and texture work.
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3D-Rendered Plan & Perspectives
This project was undertaken mid-way through my architectural studies. Our goal was to fit together a skatepark, public housing, and various public infrastructure.
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Early 3D Building Concept
This was part of a short conceptual Architecture exercise around the study of rhythm and music. The 3D work was part of an early team effort at creating interesting visual renders.
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Building Upon Existing Assets
While working on CinQ, which was initially built using existing assets, I created a sizable number of custom assets that had to mesh seamlessly into the existing environment. Pertinent examples include the sewer and ventilation systems, both of which included work on custom shaders and various rendering tricks to ensure a well-optimized scene.
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3D Printed Mask
I participated in putting together a costume inspired by a creature from the video game Clair Obscur: Expedition 33. This involved sculpting a full 3D mask based on in-game screenshots, fitting it to a 3D face scan for comfort, and outputting a properly formatted 3D printing file using Blender.
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